日本語フィールド
著者:米田 重和、後藤 大二郎、河野 明実 読み: コメダ シゲカズ、ゴトウ ダイジロウ、カワノ アケミ題名:中堅の小学校教員向けSTEAM教育初級者用学習デザイン研修プログラムの開発発表情報:キーワード:STEAM教育、教員研修、カークパトリックモデル 概要:There is a demand to promote STEAM education, which is cross-curricular inquiry learning. Recently, a lot of research on STEAM education has been conducted in Japan. However, to the best of our knowledge, there is little research on improving the competencies of teachers who can implement STEAM education. In this study, we clarified how to design a learning design training program for STEAM education beginners for mid-career elementary school teachers, and then developed, implemented, and measured the effectiveness of that training program. We used the Kirkpatrick model in designing the training program and measuring its effectiveness. Actually, a one-day training program of four 90-minute sessions was developed and implemented for four participants. We evaluated the training outcomes for one of the four participants and found two implications. (1) It is effective to design training programs using the Kirkpatrick model. (2) Participants can implement STEAM education by designing lessons using the Process Design Sheet and the STEAM Competencies Classification Model.抄録:英語フィールド
Author:Shigekazu Komeda, Daijiro Goto, Akemi KawanoTitle:Development of a learning design training program for beginning STEAM education for mid-career elementary school teachersAnnouncement information:Keyword:STEAM education, teacher training, Kirkpatrick modelAn abstract:There is a demand to promote STEAM education, which is cross-curricular inquiry learning. Recently, a lot of research on STEAM education has been conducted in Japan. However, to the best of our knowledge, there is little research on improving the competencies of teachers who can implement STEAM education. In this study, we clarified how to design a learning design training program for STEAM education beginners for mid-career elementary school teachers, and then developed, implemented, and measured the effectiveness of that training program. We used the Kirkpatrick model in designing the training program and measuring its effectiveness. Actually, a one-day training program of four 90-minute sessions was developed and implemented for four participants. We evaluated the training outcomes for one of the four participants and found two implications. (1) It is effective to design training programs using the Kirkpatrick model. (2) Participants can implement STEAM education by designing lessons using the Process Design Sheet and the STEAM Competencies Classification Model.